Updated translations, of course (thanks to translators)Īnd these are just the most significant changes there are plenty of other small features and bugfixes for you all to explore :).Optional integration with Discord (thanks to Semphris).Editor auto-saves at regular intervals (thanks to Semphris).Skippable cutscenes (thanks to Semphris).Added timeshift ambience in the worldmap (thanks to Semphris).Rework of the Revenge in Redmond worldmap (thanks to RustyBox).Add-on creator, to easily create add-on packages with your world (thanks to Semphris).New color picker based on OKLab (thanks to HybridDog).Added in-game progress statistics (thanks to Semphris).Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch (thanks to Semphris).A new rublight object (thanks to HybridDog).Many new objects, like the sideways bumper and falling blocks (thanks to Daniel).Remade the crystal tileset (thanks to Alzter and RustyBox).Many updates to paths, with easing, bezier curves, path sharing between objects, and more (thanks to Semphris).Refreshed many contrib worldmaps (thanks to Servalot).Updated animations (thanks to Alzter, Daniel and RustyBox).Added swimming (thanks to Daniel and Zwatotem).WASM compilation! SuperTux nightlies can now be played directly in the browser (thanks to Semphris).Some of the most significant changes include: This release introduces many new features perhaps the most new features in a long time! I'll update this as with my progress figuring it out as a wiki style post if I can resolve through the logs what's actually causing this type of drift.The SuperTux team is excited to announce the release of SuperTux 0.6.3 after approximately 1.5 years of development. If I don't figure this out I might consider changing back over. Note: I'm not using the de-settings-sync extension at this time, having migrated over in the last year to the built in sync solution. Is there anything I should check that prevents extensions from being synced with the built in Visual Studio Code Settings sync. My understanding is that key bindings were unique per platform, but extensions should be. This didn't fix it though as it is still drifting. My interim solution was to disable all extensions and then parsed the backed-up json with PowerShell to convert into code install-extension commands. I'd like to force sync the extensions to get this aligned, but there doesn't seem to be a way to do this in the settings sync UI. My settings.json does seem to sync, but not the extensions installed.I have configured keybindings to be unique per platform.I have configured both with settings sync enabled and login.I have the same Visual Studio Code (not insiders) installed.I use macOS at work and Windows at home.In my case, the primary system I'm using is at work, and once I load my editor at home I'd expect any uninstalled or added extensions to eventually sync up. When I use two systems, I expect both to be synced with the same set of extensions. To run the SuperTux version of Flexlay, see Flexlay is covered under the GNU GPL, which means that you can copy and even modify it pretty much as you like, as long as you keep the copyright headers in place and distribute the source too if you distribute binaries, see the file COPYING for details. Since Flexlay is a framework and not an editor itself, it has to be started via a game specific script (e.g. It currently supports multi layered tile-, object- and bitmaps, full undo/redo, support for tile-brushes, easy copy/paste, multiple buffers, minimap support, a metadata editor and some other stuff usefull for creating levels for 2d games. Flexlay is a generic 2d editor framework with special focus on games. flexlay has no vulnerabilities, it has build file available, it has a Strong Copyleft License and it has low support. Flexlay is a Python library typically used in Editor, Qt5 applications.
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